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Staff Animator

2015 - 2017

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Nominations

  • 2017 NAVGTR Awards - Original Role Playing Game

Metacritic

80

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Responsibilities

  • Quickly created and maintained various gameplay animation for player, companions, NPCs, and creatures, while developing and supporting multiple stances for player party, factions, and bosses to ensure attacks, abilities, and weapons function seamlessly within robust combat suites.

  • Collaborated closely with project and art directors to animate and refine key cutscenes.

  • Helped skin a wide range of characters for ship and collaborated closely with the Character Tech Animation team to create, refine, and review rigs for the Animation Department.

  • Built and expanded on Unity’s animation controllers for classes, attacks, abilities, and core character movement, and implemented various characters and animations directly into the Unity engine.

  • Collaborated with programmers, designers, and other developers to implement features, maintain a large character pipeline, and troubleshoot technical issues across the project.

  • Managed the closure of the Animation Department, stabilizing pipelines for final release and future patch support.

Bosses

Party Abilities

Factions

Party Basics

Ambient

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Tech

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Developer

Publisher

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